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黃淑賢老師

黃淑賢(Huang, Shu-Hsien)

一、最高學歷

國立成功大學 工程科學系 博士

二、經歷

A主要經歷

時間

經歷

2018/08-迄今

國立勤益科技大學資訊管理系 助理教授

2015/08-2018/07

國立臺南大學數位學習科技學系 博士後研究員

2016/02-2017/01

嘉南藥理大學 資訊多媒體應用系 助理教授(講字第142520)

2015/02-2016/01

嶺東科技大學 資訊網路系 兼任講師

2012/9~2016/01

嘉南藥理科技大學 資訊多媒體應用系 兼任講師(講字第110565)

B其他實務經驗

時間

實務經驗

2011/10~2014/03

IPCS無限潛力創意行銷程式設計師

三、研究領域及專長

  1. 物聯網應用
  2. 遊戲學習
  3. STEM教育
  4. 學習診斷與回饋
  5. 資料分析
  6. 數位學習

四、研究成果

A期刊論文

  1. Yi-Wen Liao, Yueh-Min Huang, Shu-Hsien Huang, Hsin-Chin Chen, Chun-Wang Wei (2019, Sep). Exploring the Switching Intention of Learners on Social Network-based Learning Platforms: A Perspective of the Push–Pull–Mooring Model.. EURASIA Journal of Mathematics, Science and Technology Education.
  2. Alexandra Covaci, Gheorghita Ghinea, Chang-Hsin Lin, Shu-Hsien Huang, & Ju-Ling Shih (2018, Jan). Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game. Multimedia Tools and Applications, 1-19.
  3. Ju-Ling Shih, Shu-Hsien Huang, Chang-Hsi Lin, Chia-Chun Tseng (2017). STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game. International Journal on Interaction Design & Architecture(s), 34, 61-87.
  4. Shu-Hsien Huang, Yueh-Min Huang, Ting-Ting Wu, Hong-Ren Chen and ShihMing Chang (2016). Problem-based learning effectiveness on micro-blog and blog for students: a case study. Interactive Learning Environments, 24(6), 1334-1354. (SSCI)
  5. Yi-Wen Liao, Yueh-Min Huang, Hsin-Chin Chen and Shu-Hsien Huang (2015). Exploring the antecedents of collaborative learning performance over social networking sites in a ubiquitous learning context. Computers in Human Behavior, 43,313-323. (SSCI)
  6. 黃淑賢、陳炯憲、施如齡(201901月)。運用數位說故事於偏鄉國小在地文化課程之行動研究。數位學習科技期刊,11(1),51-75(TSSCI)
  7. 黃淑賢、游子宜、施如齡(201807月)。性別對於科技融入立體書之歷史學習成效與心流之研究。數位學習科技期刊,10(3),77-102(TSSCI)
  8. 馬于婷、黃淑賢、施如齡(201804)。數位心智圖導入數位說故事對學童5C能力之學習成效分析。數位學習科技期刊10(2), 31-58(TSSCI)

B研討會論文

  1. You-Bin Ke, Ting-En Wu, Chia-Hung Lai and Shu-Hsien Huang (2021, Nov). Trends of technique training with VR technology: investigating from public information of government. the 16th eLearning Forum Asia (eLFA 2021).
  2. Chia-Hung Lai, Shu-Hsien Huang, Yueh-Min Huang (2019, Nov). Acquisition of Manufacturing Content Knowledge and Practical Skills by Focus Groups Discussions. 9th World Engineering Education Forum 2019, Chennai, India.
  3. Chia-Hung Lai, Ting-En Wu, Shu-Hsien Huang, Yueh-Min Huang (2019, Nov). Developing A Virtual Learning Tool for Industrial High School Welding Course. 9th World Engineering Education Forum 2019, Chennai, India..
  4. Hsin-Yin Huang, Shu-Hsien Huang, Ju-Ling Shih, Meng-Jung Tsai and Jyh- Chong Liang (2019, Jun). Exploring the Role of Algorithm in Elementary School Students' Computational Thinking Skills from a Robotic Game. The Third International Conference on Computational Thinking Education, Hong Kong (CTE 2019).
  5. Shu-Hsien Huang, Hung-Ju Chen, Hsin-Yu Yeh, I-Fan Tsai and Ju-Ling Shih (2018, June). A Preliminary Activity Design of a Task-Based Game - The Navigator. International Conference on Computational Thinking Education, Hong Kong (CTE 2018).
  6. Shu-Hsien Huang, Chia-Chun TSENG, Ju-Ling Shih (2017, Dec). The Design and Evaluation of a STEM Interdisciplinary Game-based Learning about the Great Voyage. The Design and Evaluation of a STEM Interdisciplinary Game-based Learning about the Great Voyage, Christchurch, New Zealand.
  7. Chang-Hsin Lin, Shu-Hsien Huang, Ju-Ling Shih, Alexandra Covaci and Gheorghita Ghinea (2017, July). Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes. The 17th IEEE International Conference on Advanced Learning Technologies, Timisoara, Romania.
  8. Chia-Hung Lai, Shu-Hsien Huang, and Yueh-Min Huang (2016, Nov). Promoting Learning Motivation and Emotion in Inquiry? Based Learning Environment through In-class Questions with Interactive Response System. The World Engineering Education Forum & The Global Engineering Deans Council, Seaul, Korea.
  9. Chia-Hung Lai, Shu-Hsien Huang, and Yueh-Min Huang (2016, Sep). Evaluation of Inquiry-based Learning with IRS in the Technique Course: A Pilot Study in Taiwan Industrial High School. European Society for Engineering Education, Tampere, Finland.
  10. Chia-Hung Lai, Shu-Hsien Huang, Ming-Chi Liu, and Yueh-Min Huang (2015, Sep). Effectiveness of Jigsaw-Based Cooperative Report Writing in a Vocational High School. World Engineering Education Forum, Florence, Italy.
  11. Shu-Hsien Huang, Yi-Chun Liu, Ting-Ting Wu, Yi-No Lin and Yueh-Min Huang (2015, Jun). Exploring influential factors in technology acceptance of an e-book annotation system. International Workshop on Learning Analytics, Technology Adoption, and Language Learning in the Big-Data Era (LATALL 2015), Taipei, Taiwan.
  12. Chia-Hung Lai, Shu-Hsien Huang, Ming-Chi Liu, and Yueh-Min Huang (2014). Task-based learning in vocational education: A case study of 3D parametric mechanical design course with cloudized learning platform. 3rd International Conference of Educational Innovation Through Technology, EITT 2014, October 27, 2014 - October 29, 2014, Brisbane, QLD, Australia.
  13. Shu-Hsien Huang, Ting-Ting Wu and Yueh-Min Huang (2014). Investigate TGT Learning Strategy for Addition and Subtraction of Learning Performance in Elementary School.. The 9th eLearning Forum Asia 2014 (eLFA2014), Tainan, Taiwan
  14. Shu-Hsien Huang, Ting-Ting Wu and Yueh-Min Huang (2014). Application of teams-games-tournament strategy to investigate learning effectiveness in primary schools. 22nd International Conference on Computers in Education, ICCE 2014, November 30, 2014 - December 4, 2014, Nara, Japan.
  15. Ting-Ting Wu and Shu-Hsien Huang (2014). Investigation of google+ with mobile device implement into public health nursing practice course. Advanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013, August 23, 2013 - August 25, 2013, Taiwan.
  16. Shu-Hsien Huang, Ting-Ting Wu and Yueh-Min Huang (2013, Jul). The E-book Learning System with Problem-based Learning in Public Health Nursing Practice Course. The 12th International Conference on Web-based Learning (ICWL2013).
  17. Shu-Hsien Huang, Ting-Ting Wu and Yueh-Min Huang (2013, May). Learning Diagnosis Instruction System Based on Game-based Learning for Mathematical Course. The 2nd International Conference on Learning Technologies and Learning Environments (LTLE2013).
  18. Ting-Ting Wu, Shu-Hsien Huang, Mei-Yi Chung and Yueh-Min Huang (2013, May). Group Investigation Collaborative Learning with Google Plus in Public Health Nursing Practice Course. The 13th IEEE International Conference on Advanced Learning Technologies(ICALT2013).
  19. Hsin-Chin Chen, Shu-Hsien Huang and Yueh-Min Huang (2012, May). Using google goggles to enhance the effects of concept map for English vocabulary. The 15th International CALL Research Conference .
  20. Shu-Hsien Huang,Ting-Ting Wu,Hong-Ren Chen, Pei-Chen Yang and Yueh-Min Huang (2012, Mar). Mathematics Assisted Instruction System of M/U-Learning Environment. The 7th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education,
  21. Shu-Hsien Huang, Ting-Ting Wu, Tueh-Min Huang, Hon-Ren Chen and ShihMing Chang (2012). Analysis on Problem-Based Learning Effectiveness of the Students with Different Learning Achievements. International Conference of Educational Innovation through Technology (EITT 2012), Beijing, China.
  22. Shu-Hsien Huang, Hong-Ren Chen, Ting-Ting Wu, Yueh-Min Huang and Shih-Ming Chang (2011, May). Study on Junior High School Students' Learning Effectiveness in Application of Problem-Based Learning to Micro-Blogging. IEEE 2011 Global Chinese Conference on Computers in Education, Hangzhou, China.
  23. Yen-Ting Lin, Yi-Chun Lin, Shu-Hsien Huang, Ting-Ting Wu, Yu-Sheng Yang and Yueh-Min Huang (2010, Jul). A Survey of Developments on Learning Management System in the Field of E-Learning from 2005 to 2009. NSC 98- 2631-S-006-001.
  24. Shu-Hsien Huang, Yen-Ting Lin and Yueh-Min Huang (2010, Mar). Designing a Teaching Goal-Oriented Learning Feedback Mechanism. The Taiwan e-Learning and Digital Archives Program International Conference (TELDAP), 2010. NSC 98-2631-S-024-001.
  25. Yen-Ting Lin, Shu-Hsien Huang, Ting-Ting Wu, Yi-Chun Lin, Yu-Sheng Yang, Yueh-Min Huang and Shu-Chen Cheng (2010). Investigation and analysis on the development trends of learning management system over the past five years (from 2005 to 2009). 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010, November 29, 2010 - December 3, 2010, Putrajaya, Malaysia.
  26. Yen-Ting Lin, Shu-Hsien Huang and Yueh-Min Huang (2010). Designing a Teaching Goal-Oriented Learning Feedback Mechanism in Web-based Learning Environment. The Taiwan e-Learning and Digital Archives Program International Conference (TELDAP 2010).
  27. Yen-Ting Lin, Yi-Chun Lin, Shu-Hsien Huang, Ting-Ting Wu, Yu-Sheng Yang, Yueh-Min Huang (2010, Jul). A Survey of Developments on Learning Management System in the Field of E-Learning from 2005 to 2009. NSC 98-2631-S-006-001.
  28. Shu-Hsien Huang, Yen-Ting Lin, Yueh-Min Huang (2010, Mar). Designing a Teaching Goal-Oriented Learning Feedback Mechanism. The Taiwan e-Learning and Digital Archives Program International Conference (TELDAP), 2010. NSC 98-2631-S-024-001.
  29. Yen-Ting Lin, Shu-Hsien Huang and Yueh-Min Huang (2010). Designing a Teaching Goal-Oriented Learning Feedback Mechanism in Web-based Learning Environment. The Taiwan e-Learning and Digital Archives Program International Conference (TELDAP 2010).
  30. Jin Tan Yang, Shu-Hsien Huang, Yen-Ming Huang (2009, Aug). The Development of Context-Aware Ubiquitous English Learning System.
  31. Shu‐Hsien Huang, Ting‐Ting Wu, Hui‐Chun Chu and Gwo‐Jen Hwang (2008). A decision tree approach to conducting dynamic assessment in a context-aware ubiquitous learning environment. 5th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, WMUTE 2008, March 23, 2008 - March 26, 2008, Beijing, China.
  32. Hui‐Chun Chu, Ting‐Ting Wu, Shu‐Hsien Huang and Gwo‐Jen Hwang (2007). Mobile Learning for Observation and Classification Skills- Case Study on a Natural Science Course. The 2nd International Workshop on Mobile and Ubiquitous Learning Environments (MULE2007), Hong Kong, China.
  33. 黃淑賢,柯昕廷,張雅茹,蔡振東(202212)。元宇宙時代學習環境建置初 -以工業配管為例。臺灣網路網路研討會(Taiwan Academic Network Conference, TANET)。本人為第一作者、通訊作者。
  34. 黃淑賢、蔡振東、洪棟存、張智凱、洪曜棋、劉家承(202112)。運用Line Bot探討學習成效與心流經驗於密室解謎遊戲環境之研究。2021國家講座系 列活動:「跨疫情的教與學:思維創新與實踐革新」研究生學術精進研討會。 本人為第一作者、通訊作者。
  35. 黃淑賢、蔡振東、何然祐、葉祉吟(202010)。室內定位輔助STEAM學習 歷程記錄系統開發。第二十六屆TANET 2020臺灣網際網路研討會。本人為第 一作者、通訊作者。
  36. 黃淑賢(201912)。教學中的引導設計與應用-以大學端為例。國際引導技術學會年會暨研討會。本人為第一作者、通訊作者。
  37. 黃淑賢、蔡訓廷(201912)。結合引導手法與戶外體驗活動談未來職場工作。國際引導技術學會年會暨研討會。本人為第一作者、通訊作者。
  38. 黃淑賢、賴嘉宏、許于仁、施如齡(201905月)。探討焦點討論法(ORID)對高教學習場域的影響。全球華人計算機教育應用大會(GCCCE2019)。
  39. 葉芯妤,陳虹如,蔡一帆,黃淑賢,施如齡(20176月)。The Navigator-創客奇航之複合式遊戲學習。第二十一屆全球華人計算機教育應用大會 GCCCE2017),北京。
  40. 黃淑賢、馮胤誠、施如齡(20165月)。運用隨境遊戲小組合作模式於史地課程之探究。第二十屆全球華人計算機教育應用大會(GCCCE2016),香港。
  41. 馮胤誠、黃淑賢、施如齡(201511月)。探討互動式随境遊戲於歷史課程之應用。2015全國計算機會議(NCS2015),屏東。國科會:100-2628-S-024-002-MY3

C技術報告及專書

  1. Ming-Chi Liu, Chia-Hung Lai, Yeng-Ning Su, Shu-Hsien Huang, Yu-Cheng Chien, Yueh-Min Huang and Jan-Pang Hwang. (2015). Learning with Great Care: The Adoption of the Multi-sensor Technology in Education. In Sensing Technology: Current Status and Future Trends III (pp. 223-242). Springer International Publishing.
  2. 施如齡、施百俊、許于仁、黃淑賢、曾家俊、林長信(2016)。故事、遊戲與教學。臺灣:僑務委員會、中華函授學校。

 

D專利或新品種

    類別    

    專利名稱    

    國別    

    專利號碼    

    發明人    

    專利權人    

    專利核准

        

    所屬計畫名稱    

    新型    

    雨傘收納及烘乾架    

    中華

民國    

    M626140    

    陳禹翔、鍾清維、薛銘毅、賴嘉宏、黃淑賢、吳廷恩    

    吳廷恩    

    111/4    

    

新型

快速中心定位裝置

中華

民國

M602965

吳廷恩、陳紀睿、黃淑賢、賴嘉宏

嘉宏

109/10

新型

互動式標籤系統

中華

民國

M594199

許于仁、黃淑賢、賴嘉宏

許于仁

109/4

新型

行動充電器散熱放置架結構

中華

民國

M591277

郭明儒、莊智丞 、吳俊霆 、邱奕翔 、何旻政、賴嘉宏、黃淑賢

嘉宏

109/2

新型

管線整理及保護裝置

中華

民國

M570911

黃淑賢、賴嘉宏

黃淑賢

107/12

 

 

五、研究計畫及產學實績

主持人或

共同主持人

計畫名稱

(國科會補助者請註明編號)

計畫期程

計畫

金額

補助或

委託機構

主持人

職涯體驗營-贏在勝任力

2023/01/01~
2023/11/15

240,000

教育部青年發展署

主持人

超前部署VUCA時代-我的職場敏捷力

2022/01/01~
2022/11/15

240,000

教育部青年署

主持人

工業配管職人培訓VR學習回饋系統

2021/03/16~
2022/03/15

944,445

教育部

主持人

職涯管理學-打造我的個人品牌

2021/01/01~
2021/11/15

300,000

教育部青年署

主持人

探討體驗活動融入程式設計學習動機及成效之影響

2020/08/01~
2021/07/31

250,700

教育部

主持人

金屬成形職人培訓之互動式VR學習系統

2020/07/02~
2021/07/01

1,000,000

教育部

主持人

IM PLUS(+)職涯實驗室

2020/01/07~
2020/11/15

140,000

教育部青年署

主持人

Starting from IM-體驗學習,探索職能

2019/05/01~
2019/11/15

200,000

教育部青年署

六、獲獎及其他優良事蹟

A獲獎

  1. 榮獲2023臺中市SUPER教師獎(大專組)
  2. 榮獲2018中華民國斐陶斐榮譽學會 國立臺南大學分會榮譽會員
  3. 榮獲2017年韓國第七屆e-ICON國際大賽,APP開發最佳創新獎(指導老師)
  4. 榮獲2016年度台灣工程教育與管理學會優秀博士論文獎

B其他優良事蹟

  1. 擔任2019年第23屆全球華人計算機教育應用研討會(The 23th Global Chinese Conference on Computer in Education, GCCCE 2019) C4子會議主席
  2. 擔任2018年數位學習科技期刊(International Journal on Digital Learning Technology, TSSCI) 審查委員
  3. 擔任2018年數位學習科技期刊(International Journal on Digital Learning Technology, TSSCI)10:3 特刊:遊戲式學習教學應用 客座副主編
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