黃淑賢老師
黃淑賢(Huang, Shu-Hsien)
一、最高學歷
國立成功大學 工程科學系 博士
二、經歷
A主要經歷
時間 |
經歷 |
2018/08-迄今 |
國立勤益科技大學資訊管理系 助理教授 |
2015/08-2018/07 |
國立臺南大學數位學習科技學系 博士後研究員 |
2016/02-2017/01 |
嘉南藥理大學 資訊多媒體應用系 助理教授(講字第142520號) |
2015/02-2016/01 |
嶺東科技大學 資訊網路系 兼任講師 |
2012/9~2016/01 |
嘉南藥理科技大學 資訊多媒體應用系 兼任講師(講字第110565號) |
B其他實務經驗
時間 |
實務經驗 |
2011/10~2014/03 |
IPCS無限潛力創意行銷程式設計師 |
三、研究領域及專長
- 物聯網應用
- 遊戲學習
- STEM教育
- 學習診斷與回饋
- 資料分析
- 數位學習
四、研究成果
A期刊論文
- Yi-Wen Liao, Yueh-Min Huang, Shu-Hsien Huang, Hsin-Chin Chen, Chun-Wang Wei (2019, Sep). Exploring the Switching Intention of Learners on Social Network-based Learning Platforms: A Perspective of the Push–Pull–Mooring Model.. EURASIA Journal of Mathematics, Science and Technology Education.
- Alexandra Covaci, Gheorghita Ghinea, Chang-Hsin Lin, Shu-Hsien Huang, & Ju-Ling Shih (2018, Jan). Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game. Multimedia Tools and Applications, 1-19.
- Ju-Ling Shih, Shu-Hsien Huang, Chang-Hsi Lin, Chia-Chun Tseng (2017). STEAMing the Ships for the Great Voyage: Design and Evaluation of a Technology integrated Maker Game. International Journal on Interaction Design & Architecture(s), 34, 61-87.
- Shu-Hsien Huang, Yueh-Min Huang, Ting-Ting Wu, Hong-Ren Chen and ShihMing Chang (2016). Problem-based learning effectiveness on micro-blog and blog for students: a case study. Interactive Learning Environments, 24(6), 1334-1354. (SSCI)
- Yi-Wen Liao, Yueh-Min Huang, Hsin-Chin Chen and Shu-Hsien Huang (2015). Exploring the antecedents of collaborative learning performance over social networking sites in a ubiquitous learning context. Computers in Human Behavior, 43,313-323. (SSCI)
- 黃淑賢、陳炯憲、施如齡(2019年01月)。運用數位說故事於偏鄉國小在地文化課程之行動研究。數位學習科技期刊,11(1),51-75。(TSSCI)
- 黃淑賢、游子宜、施如齡(2018年07月)。性別對於科技融入立體書之歷史學習成效與心流之研究。數位學習科技期刊,10(3),77-102。(TSSCI)
- 馬于婷、黃淑賢、施如齡(2018年04月)。數位心智圖導入數位說故事對學童5C能力之學習成效分析。數位學習科技期刊,10(2), 31-58。(TSSCI)
B研討會論文
- You-Bin Ke, Ting-En Wu, Chia-Hung Lai and Shu-Hsien Huang (2021, Nov). Trends of technique training with VR technology: investigating from public information of government. the 16th eLearning Forum Asia (eLFA 2021).
- Chia-Hung Lai, Shu-Hsien Huang, Yueh-Min Huang (2019, Nov). Acquisition of Manufacturing Content Knowledge and Practical Skills by Focus Groups Discussions. 9th World Engineering Education Forum 2019, Chennai, India.
- Chia-Hung Lai, Ting-En Wu, Shu-Hsien Huang, Yueh-Min Huang (2019, Nov). Developing A Virtual Learning Tool for Industrial High School Welding Course. 9th World Engineering Education Forum 2019, Chennai, India..
- Hsin-Yin Huang, Shu-Hsien Huang, Ju-Ling Shih, Meng-Jung Tsai and Jyh- Chong Liang (2019, Jun). Exploring the Role of Algorithm in Elementary School Students' Computational Thinking Skills from a Robotic Game. The Third International Conference on Computational Thinking Education, Hong Kong (CTE 2019).
- Shu-Hsien Huang, Hung-Ju Chen, Hsin-Yu Yeh, I-Fan Tsai and Ju-Ling Shih (2018, June). A Preliminary Activity Design of a Task-Based Game - The Navigator. International Conference on Computational Thinking Education, Hong Kong (CTE 2018).
- Shu-Hsien Huang, Chia-Chun TSENG, Ju-Ling Shih (2017, Dec). The Design and Evaluation of a STEM Interdisciplinary Game-based Learning about the Great Voyage. The Design and Evaluation of a STEM Interdisciplinary Game-based Learning about the Great Voyage, Christchurch, New Zealand.
- Chang-Hsin Lin, Shu-Hsien Huang, Ju-Ling Shih, Alexandra Covaci and Gheorghita Ghinea (2017, July). Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes. The 17th IEEE International Conference on Advanced Learning Technologies, Timisoara, Romania.
- Chia-Hung Lai, Shu-Hsien Huang, and Yueh-Min Huang (2016, Nov). Promoting Learning Motivation and Emotion in Inquiry? Based Learning Environment through In-class Questions with Interactive Response System. The World Engineering Education Forum & The Global Engineering Deans Council, Seaul, Korea.
- Chia-Hung Lai, Shu-Hsien Huang, and Yueh-Min Huang (2016, Sep). Evaluation of Inquiry-based Learning with IRS in the Technique Course: A Pilot Study in Taiwan Industrial High School. European Society for Engineering Education, Tampere, Finland.
- Chia-Hung Lai, Shu-Hsien Huang, Ming-Chi Liu, and Yueh-Min Huang (2015, Sep). Effectiveness of Jigsaw-Based Cooperative Report Writing in a Vocational High School. World Engineering Education Forum, Florence, Italy.
- Shu-Hsien Huang, Yi-Chun Liu, Ting-Ting Wu, Yi-No Lin and Yueh-Min Huang (2015, Jun). Exploring influential factors in technology acceptance of an e-book annotation system. International Workshop on Learning Analytics, Technology Adoption, and Language Learning in the Big-Data Era (LATALL 2015), Taipei, Taiwan.
- Chia-Hung Lai, Shu-Hsien Huang, Ming-Chi Liu, and Yueh-Min Huang (2014). Task-based learning in vocational education: A case study of 3D parametric mechanical design course with cloudized learning platform. 3rd International Conference of Educational Innovation Through Technology, EITT 2014, October 27, 2014 - October 29, 2014, Brisbane, QLD, Australia.
- Shu-Hsien Huang, Ting-Ting Wu and Yueh-Min Huang (2014). Investigate TGT Learning Strategy for Addition and Subtraction of Learning Performance in Elementary School.. The 9th eLearning Forum Asia 2014 (eLFA2014), Tainan, Taiwan
- Shu-Hsien Huang, Ting-Ting Wu and Yueh-Min Huang (2014). Application of teams-games-tournament strategy to investigate learning effectiveness in primary schools. 22nd International Conference on Computers in Education, ICCE 2014, November 30, 2014 - December 4, 2014, Nara, Japan.
- Ting-Ting Wu and Shu-Hsien Huang (2014). Investigation of google+ with mobile device implement into public health nursing practice course. Advanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013, August 23, 2013 - August 25, 2013, Taiwan.
- Shu-Hsien Huang, Ting-Ting Wu and Yueh-Min Huang (2013, Jul). The E-book Learning System with Problem-based Learning in Public Health Nursing Practice Course. The 12th International Conference on Web-based Learning (ICWL2013).
- Shu-Hsien Huang, Ting-Ting Wu and Yueh-Min Huang (2013, May). Learning Diagnosis Instruction System Based on Game-based Learning for Mathematical Course. The 2nd International Conference on Learning Technologies and Learning Environments (LTLE2013).
- Ting-Ting Wu, Shu-Hsien Huang, Mei-Yi Chung and Yueh-Min Huang (2013, May). Group Investigation Collaborative Learning with Google Plus in Public Health Nursing Practice Course. The 13th IEEE International Conference on Advanced Learning Technologies(ICALT2013).
- Hsin-Chin Chen, Shu-Hsien Huang and Yueh-Min Huang (2012, May). Using google goggles to enhance the effects of concept map for English vocabulary. The 15th International CALL Research Conference .
- Shu-Hsien Huang,Ting-Ting Wu,Hong-Ren Chen, Pei-Chen Yang and Yueh-Min Huang (2012, Mar). Mathematics Assisted Instruction System of M/U-Learning Environment. The 7th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education,
- Shu-Hsien Huang, Ting-Ting Wu, Tueh-Min Huang, Hon-Ren Chen and ShihMing Chang (2012). Analysis on Problem-Based Learning Effectiveness of the Students with Different Learning Achievements. International Conference of Educational Innovation through Technology (EITT 2012), Beijing, China.
- Shu-Hsien Huang, Hong-Ren Chen, Ting-Ting Wu, Yueh-Min Huang and Shih-Ming Chang (2011, May). Study on Junior High School Students' Learning Effectiveness in Application of Problem-Based Learning to Micro-Blogging. IEEE 2011 Global Chinese Conference on Computers in Education, Hangzhou, China.
- Yen-Ting Lin, Yi-Chun Lin, Shu-Hsien Huang, Ting-Ting Wu, Yu-Sheng Yang and Yueh-Min Huang (2010, Jul). A Survey of Developments on Learning Management System in the Field of E-Learning from 2005 to 2009. NSC 98- 2631-S-006-001.
- Shu-Hsien Huang, Yen-Ting Lin and Yueh-Min Huang (2010, Mar). Designing a Teaching Goal-Oriented Learning Feedback Mechanism. The Taiwan e-Learning and Digital Archives Program International Conference (TELDAP), 2010. NSC 98-2631-S-024-001.
- Yen-Ting Lin, Shu-Hsien Huang, Ting-Ting Wu, Yi-Chun Lin, Yu-Sheng Yang, Yueh-Min Huang and Shu-Chen Cheng (2010). Investigation and analysis on the development trends of learning management system over the past five years (from 2005 to 2009). 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010, November 29, 2010 - December 3, 2010, Putrajaya, Malaysia.
- Yen-Ting Lin, Shu-Hsien Huang and Yueh-Min Huang (2010). Designing a Teaching Goal-Oriented Learning Feedback Mechanism in Web-based Learning Environment. The Taiwan e-Learning and Digital Archives Program International Conference (TELDAP 2010).
- Yen-Ting Lin, Yi-Chun Lin, Shu-Hsien Huang, Ting-Ting Wu, Yu-Sheng Yang, Yueh-Min Huang (2010, Jul). A Survey of Developments on Learning Management System in the Field of E-Learning from 2005 to 2009. NSC 98-2631-S-006-001.
- Shu-Hsien Huang, Yen-Ting Lin, Yueh-Min Huang (2010, Mar). Designing a Teaching Goal-Oriented Learning Feedback Mechanism. The Taiwan e-Learning and Digital Archives Program International Conference (TELDAP), 2010. NSC 98-2631-S-024-001.
- Yen-Ting Lin, Shu-Hsien Huang and Yueh-Min Huang (2010). Designing a Teaching Goal-Oriented Learning Feedback Mechanism in Web-based Learning Environment. The Taiwan e-Learning and Digital Archives Program International Conference (TELDAP 2010).
- Jin Tan Yang, Shu-Hsien Huang, Yen-Ming Huang (2009, Aug). The Development of Context-Aware Ubiquitous English Learning System.
- Shu‐Hsien Huang, Ting‐Ting Wu, Hui‐Chun Chu and Gwo‐Jen Hwang (2008). A decision tree approach to conducting dynamic assessment in a context-aware ubiquitous learning environment. 5th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, WMUTE 2008, March 23, 2008 - March 26, 2008, Beijing, China.
- Hui‐Chun Chu, Ting‐Ting Wu, Shu‐Hsien Huang and Gwo‐Jen Hwang (2007). Mobile Learning for Observation and Classification Skills- Case Study on a Natural Science Course. The 2nd International Workshop on Mobile and Ubiquitous Learning Environments (MULE2007), Hong Kong, China.
- 黃淑賢,柯昕廷,張雅茹,蔡振東(2022年12月)。元宇宙時代學習環境建置初 探-以工業配管為例。臺灣網路網路研討會(Taiwan Academic Network Conference, TANET)。本人為第一作者、通訊作者。
- 黃淑賢、蔡振東、洪棟存、張智凱、洪曜棋、劉家承(2021年12月)。運用Line Bot探討學習成效與心流經驗於密室解謎遊戲環境之研究。2021國家講座系 列活動:「跨疫情的教與學:思維創新與實踐革新」研究生學術精進研討會。 本人為第一作者、通訊作者。
- 黃淑賢、蔡振東、何然祐、葉祉吟(2020年10月)。室內定位輔助STEAM學習 歷程記錄系統開發。第二十六屆TANET 2020臺灣網際網路研討會。本人為第 一作者、通訊作者。
- 黃淑賢(2019年12月)。教學中的引導設計與應用-以大學端為例。國際引導技術學會年會暨研討會。本人為第一作者、通訊作者。
- 黃淑賢、蔡訓廷(2019年12月)。結合引導手法與戶外體驗活動談未來職場工作。國際引導技術學會年會暨研討會。本人為第一作者、通訊作者。
- 黃淑賢、賴嘉宏、許于仁、施如齡(2019年05月)。探討焦點討論法(ORID)對高教學習場域的影響。全球華人計算機教育應用大會(GCCCE2019)。
- 葉芯妤,陳虹如,蔡一帆,黃淑賢,施如齡(2017年6月)。The Navigator-創客奇航之複合式遊戲學習。第二十一屆全球華人計算機教育應用大會 (GCCCE2017),北京。
- 黃淑賢、馮胤誠、施如齡(2016年5月)。運用隨境遊戲小組合作模式於史地課程之探究。第二十屆全球華人計算機教育應用大會(GCCCE2016),香港。
- 馮胤誠、黃淑賢、施如齡(2015年11月)。探討互動式随境遊戲於歷史課程之應用。2015全國計算機會議(NCS2015),屏東。國科會:100-2628-S-024-002-MY3。
C技術報告及專書
- Ming-Chi Liu, Chia-Hung Lai, Yeng-Ning Su, Shu-Hsien Huang, Yu-Cheng Chien, Yueh-Min Huang and Jan-Pang Hwang. (2015). Learning with Great Care: The Adoption of the Multi-sensor Technology in Education. In Sensing Technology: Current Status and Future Trends III (pp. 223-242). Springer International Publishing.
- 施如齡、施百俊、許于仁、黃淑賢、曾家俊、林長信(2016)。故事、遊戲與教學。臺灣:僑務委員會、中華函授學校。
D專利或新品種
類別 |
專利名稱 |
國別 |
專利號碼 |
發明人 |
專利權人 |
專利核准 日 期 |
所屬計畫名稱 |
新型 |
雨傘收納及烘乾架 |
中華 民國 |
M626140 |
陳禹翔、鍾清維、薛銘毅、賴嘉宏、黃淑賢、吳廷恩 |
吳廷恩 |
111/4 |
|
新型 |
快速中心定位裝置 |
中華 民國 |
M602965 |
吳廷恩、陳紀睿、黃淑賢、賴嘉宏 |
賴嘉宏 |
109/10 |
無 |
新型 |
互動式標籤系統 |
中華 民國 |
M594199 |
許于仁、黃淑賢、賴嘉宏 |
許于仁 |
109/4 |
無 |
新型 |
行動充電器散熱放置架結構 |
中華 民國 |
M591277 |
郭明儒、莊智丞 、吳俊霆 、邱奕翔 、何旻政、賴嘉宏、黃淑賢 |
賴嘉宏 |
109/2 |
無 |
新型 |
管線整理及保護裝置 |
中華 民國 |
M570911 |
黃淑賢、賴嘉宏 |
黃淑賢 |
107/12 |
無 |
五、研究計畫及產學實績
主持人或 共同主持人 |
計畫名稱 (國科會補助者請註明編號) |
計畫期程 |
計畫 金額 |
補助或 委託機構 |
主持人 |
職涯體驗營-贏在勝任力 |
2023/01/01~ |
240,000 |
教育部青年發展署 |
主持人 |
超前部署VUCA時代-我的職場敏捷力 |
2022/01/01~ |
240,000 |
教育部青年署 |
主持人 |
工業配管職人培訓VR學習回饋系統 |
2021/03/16~ |
944,445 |
教育部 |
主持人 |
職涯管理學-打造我的個人品牌 |
2021/01/01~ |
300,000 |
教育部青年署 |
主持人 |
探討體驗活動融入程式設計學習動機及成效之影響 |
2020/08/01~ |
250,700 |
教育部 |
主持人 |
金屬成形職人培訓之互動式VR學習系統 |
2020/07/02~ |
1,000,000 |
教育部 |
主持人 |
IM PLUS(+)職涯實驗室 |
2020/01/07~ |
140,000 |
教育部青年署 |
主持人 |
Starting from IM-體驗學習,探索職能 |
2019/05/01~ |
200,000 |
教育部青年署 |
六、獲獎及其他優良事蹟
A獲獎
- 榮獲2023年臺中市SUPER教師獎(大專組)
- 榮獲2018年中華民國斐陶斐榮譽學會 國立臺南大學分會榮譽會員
- 榮獲2017年韓國第七屆e-ICON國際大賽,APP開發最佳創新獎(指導老師)
- 榮獲2016年度台灣工程教育與管理學會優秀博士論文獎
B其他優良事蹟
- 擔任2019年第23屆全球華人計算機教育應用研討會(The 23th Global Chinese Conference on Computer in Education, GCCCE 2019) C4子會議主席
- 擔任2018年數位學習科技期刊(International Journal on Digital Learning Technology, TSSCI) 審查委員
- 擔任2018年數位學習科技期刊(International Journal on Digital Learning Technology, TSSCI),10:3期 特刊:遊戲式學習教學應用 客座副主編